Pretty great game. Slow interactions between player and object making a great horror atmosphere, as well as low-poly and a greatest ambient I`ve ever heard (not really, but that wasn`t sarcasm.) However, game`s overall slow pace, made it a bit boring, and level desing is too open. You need somehow attract a player to a place you want him to be, if you`ve ever going to work on this project, cause I`ve searched about 30 minutes for a capsule to be bugged out, restart and finish it all in 3 more minutes.
(And if you wanna continue working on game, change first cutscene`s astro model, i found them too much funny and inatmospherical. Or dont. Cause they are funny and inatmospherical. That may relieve tension before the game. Just got your attension to that)
Thx for the game)