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It’s a great start. I had some trouble understanding the potion temperature puzzle with audio alone. I might look into tweaking how the sounds are pitched and filtered relative to the moving target, so it’s easier to know when you’re in the sweet spot. After that, it was unclear to me what new things opened up after the combination puzzle, but I felt like a genius solving it. I’m excited to see where this might lead next. Nice work!

Thank you for trying it. Yes, I agree it would be better to make a more distinctive trouble zone and possibly some spoken feedback there. I updated the game to present more helpful information about what to do next.