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(3 edits)

Machine translation, so I'm sorry if it's not conveyed correctly.

Thank you for creating a useful plugin. I tried to introduce it while watching the tutorial video, but an error appears during the execution of the C# program, and it does not work. It says, "The input string format is incorrect." (It may be hard to understand since the image is in Japanese.)

The flow is as follows: Assign the C# program to a common event, attach an "open crafting" switch to the object, and then check the object during a test play, which results in the error.

Is this something that can be fixed? Thank you very much in advance.


Addition: The application worked smoothly in a new game project. However, it seems that an error occurs in the ongoing game project. What
should be done about this?


Is it better to initiate multiple instances and copy resources and such?

*Additionally, When running multiple instances and moving resources (item database and images), an error occurred. Could the reason be that Japanese is used in the item tags?*


(+1)

I'm sorry, I managed to resolve it. It seems the issue was with the way the tags were added. After removing all of them, it worked. Thank you.

Hi, thanks for your support! I'm glad you were able to solve the problem. I'm aware of certain issues with numbers in Japanese format. Right now, I'm working on an update and translation of the plugin into Japanese. Although it may not be perfect, I hope this will make it easier for Japanese users to use the plugin!

(+1)

The Japanese tags that I had added before introducing the plugin seemed to have been causing issues. I was able to resolve it and now the game is closer to my ideal. Thank you for creating such an excellent plugin.