Machine translation, so I'm sorry if it's not conveyed correctly.
Thank you for creating a useful plugin. I tried to introduce it while watching the tutorial video, but an error appears during the execution of the C# program, and it does not work. It says, "The input string format is incorrect." (It may be hard to understand since the image is in Japanese.)
The flow is as follows: Assign the C# program to a common event, attach an "open crafting" switch to the object, and then check the object during a test play, which results in the error.
Is this something that can be fixed? Thank you very much in advance.
Addition: The application worked smoothly in a new game project. However, it seems that an error occurs in the ongoing game project. What
should be done about this?
Is it better to initiate multiple instances and copy resources and such?
*Additionally, When running multiple instances and moving resources (item database and images), an error occurred. Could the reason be that Japanese is used in the item tags?*