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Jagonz

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A member registered Nov 13, 2021 · View creator page →

Creator of

Recent community posts

I see, thank you and sorry for the inconvenience.

Thanks for your support! Please use a program like WinRAR or 7-Zip to extract the files, since Windows’ built-in unzipper can sometimes corrupt the DLLs. Let me know if that fixes the issue.

Thanks! What you should know is that both the itch and steam versions will be updated equally. ^^

Thank you for your support! :D

Thank you for your support! The plugin is now available on Steam!

Hi! New update has been released! 

Hello! Are you unable to purchase on itch.io in general, or is it just a problem with this plugin?

Do you recommend any specific Japanese website where I could sell it?

I’m planning to implement payments on another platform, which should be ready soon, so please wait a little bit.

Thank you for your support!

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Hello, yes lastest version is 1.7, 2.0 is an upcoming update!

It's been delayed longer than I'd like but good things are coming!

Thank you :D

 I'm glad to help.

Thank you for your support!

This is a bug in Bakin! It will probably be fixed soon! 

Hi, thanks for your support! I'm glad you were able to solve the problem. I'm aware of certain issues with numbers in Japanese format. Right now, I'm working on an update and translation of the plugin into Japanese. Although it may not be perfect, I hope this will make it easier for Japanese users to use the plugin!

Thanks Knifish :3

Thank you ^^

Thank you for your support :D

Thanks! hahaha nice meme xd

I like this type of games! It was surprisingly difficult haha, but, I think increasing the area to do a "good press" could help with the game feeling, cute character :3, looking forward to this game! 

Interesting concept!I'll be keeping an eye on the evolution of this game! Just a heads-up, when I click "repair" in the Mech Bay, the game crashes. The game has potential to add battle effects and similar features in the future!

Thank you for your feedback! I hope I can do more for the February edition! 

Thanks for your feedback! Even though it was just a concept, you took the time to give some good ideas! I'll take them into account. ^^

Hello! thank you for your support! It seems like windows default unzipper is breaking Bakin Dlls, so I suggest you to unzip the files using Winrar or another program. 

After seeing the plugin in the list, you open it and can install the script file using the "install" buttons in the Plugin GUI.  

Thank you for your support! Maybe the workaround for your request could be to use $reward(id,id,etc) tag in the item, so you can obtain the items you need to keep automatically.

Hello! I'm sorry, I don't understand Japanese :C, but I'm going to test if the recent Bakin updates broke something with those specific functions, since they are experimental functions this was a possible outcome.

Hello! Yes, add $common(commonEventName) to your craftable item tags, it will execute the common event everytime you craft the item!

Example:

$common(consume stamina)

Assuming that is the exact name of your common event 

Hahaha, thank you, for playing the game Nicola! 

Greetings!

Very cool minigame I was terrible at first, but, I improved over the time.

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Do you mean that there is a way to save sound, pitch, frequency, etc. settings and that these can be applied just by calling the name of the preset? 


And thank you! 

I see, Thank you for your information! :D

我知道已经过了一段时间了,我已经添加了信用卡支付作为插件的支付方式之一,但我不确定这是否适用于中国的用户。

It's ok! The last fix handles those cases, so people don't have to worry about anything about it :3
thank you!

I contacted you on Discord!

Hello! I'm going to check the issue!, but, just in case, are you using a different "decimal separator" than the default dot in your system?. 

like a " , " or something else?.  

thank you.

Thank you! I'm glad this script was helpful to you! :D

Thank you for your support! :D

I think this can be done by default in Bakin, but, I'm not entire sure. I'm going to take a look when I have some free time!

Thank you / Gracias bro! 

I'm glad to help! ^^ 

Yes!, but you need to place the $memory tag in the cast you want to be persistent! 

Yup! Even if it shows errors when opening it you can go to resources and export the files :3

If I remember correctly, smile character comes with a sample project in SGB, what I did was open that sample project with Bakin and exported the characters there.

Write to me on discord!