Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

First impressions and feedback.

A topic by darklens created Feb 29, 2020 Views: 645 Replies: 7
Viewing posts 1 to 8
(+2)

Hey guys, fantastic game!

I'm truly surprised how you managed to wake up something I haven't felt in years in any game: thrill.

It's not frustrating at all(in means of when you collide with an AI car, it's not hard a all to get back on track), the learning curve is not too steep and there's just this intimate, nostalgic threshold in steering that just feels right.

-----------------------------

I didn't find anything that can break the game terribly yet, but will be reporting back if I do.

One thing I feel that is just a little bit off is the manual gear mode (am I saying this right?).

I feel like the low gear isn't doing a lot, it almost feels like there should be at least one more to balance things. 

Sometimes I feel like this manual mode might not even be needed.

--------

I'm not sure if this one is just a bug or something that adds to the nostalgic feel, but sometimes when I fail a race while simultaneously drifting, when the game over screen pops up and the car stops, the buzzing drifting sound keeps going.

--------

Alright guys, that's it, my finicky brain doing it's thing. The game is actually impeccable.

(1 edit) (+3)

I like this! I loved Power Drift and World Rally Fever, so this is hitting a sweet spot. I like that it's more technical than Power Drift, and doesn't seem to have the "automatically following the track" feel that PD had. And I love the artwork and music. The car sprite is super cute and reminds me a little of Victory Run. The music has both a 90s Sega feel and 90s rave influence. Super cool.

But.. I think drifting could feel more like drifting. It feels more like a pseudo 3d implementation of drifting to me, where in drift mode the steering loosens up and feels a bit like you're on ice. But I wish it had either more of a Ridge Racer or Daytona feel-- sliding sideways through a turn, the nose of the car typically pointed towards the inside of the curve. In RR, I believe once you trigger "drift mode" that your car automatically follows the turn and speed is determined by the angle of your nose vs. the angle of the movement. Daytona seems a lot more complex. But, in both cases, there's a skidding-sideways feel that this isn't yet capturing. It could be partially down to the camera movement as well (this is a full 3d sprite-based engine, right? Part of the fun of drifting is the sensation of speed as you're suddenly looking at the scenery whizzing by sideways :D). I also think drifting could be triggered more organically rather than a dedicated drift button (downshift? brake plus steering hard into a turn until you lose traction to a certain degree? not sure).

Anyway, I like where the game is going so far! Great work. I'm looking forward to seeing further revisions :) 

(+2)

Really enjoyable game. It's easy I think for players to jump into, especially if they're a fan of the Pole Position lineage. I would agree with LouisGorenfeld about the drift thing - if it drifted while braking & turning rather than pressing Space, it would feel more natural and succinct imho. Thanks, look forward to playing more.

Developer

Thanks for the feedback! Currently manual gear shifting is pretty useless, so I'll probably try to make it more useful in the future.

Changing the controls doesn't change the controls for the interface.
I can't customize the controls to move sideways.

This makes the game unplayable for me.

(+2)

THIS WAS GREAT! THE ADRENALINE RUSH I HAD BROUGHT ME BACK TO MARIO KART RACING. If i had to change anything then i would make the tracks  longer. it was very enjoyable, expect a 2 game one play video of it tommorrow!

the second video is your game
(1 edit)

What is the key to select to start a game ? Arrows keys works for up and down but then ??? Not enter, not Shift, not CTRL ? Why ?