Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Nice! Mechanics work pretty smoothly. The idea of them just shooting the hostages to prevent stalling is smart.

For whatever reason sometimes I felt that my gun wasn't pointing at the right place and ended up shooting a hostage, though I'd need to play more to analyze that better.

The inclusion of melee mechanics, multiple levels, AI and the like is impressive for a week-long jam. Congrats!

The only way I know that the gun can point in a different direction is that if you shoot it before the character menages to return the gun to the previous position and angle after the recoil is applied. It's best seen with the Uzi which can rise about twenty degrees up if the trigger is held down. But shooting a pistol fast can also lead to a less extreme version of that.

Thx. Yeah that checks out.