Huh, this is weird. I'm pretty sure I balanced the clockout time to give the player some leeway while not making it possible to win if the consoles stay untouched. I'll have to look into it after the jam. If you want to know, basically, whichever monster's bar fills up first will make the monster appear in front of the door for a very soft "jumpscare".
Anyway, thank you and I'm glad you enjoyed it! :-)