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Yeah I'm sorry, but I don't think I can say that much more on this custom system of yours... The compiler-generated code is impossible for me to figure out, and I can only really give support on my own code... I fully support writing your own extensions, but apart from how to write the implementation, I can't help further than that!

So... if you can load custom emoji as quads, you can load any image as a quad! If you go through the emoji code, what you can do is take the part that looks for an emoji based on file name, and adapt it to load whatever image in a Resources folder as a quad. When you grab the image as a Texture2D, you can even use the dimensions to determine the size of the quad.

And I'd still recommend just using a standard image/spriterenderer for this if your banner is on a different row, anyway! That way, you can just skip applying it to a quad, and put it right on an image renderer.


Just did it!!

 


No need to complicate when you can call the icons above the title :p


Yeahh, exactly... if it's just icons, once you've got a layout group like that, you just set the icon as the sprite being rendered. I see why you wanted to use STM for it  now though, I thought you just wanted one wide banner above the player name!

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By the way, is it possible you can add my game to the list of games that use SuperTextMesh?

Match3D 

https://match3d.space

I'll think about it, but sorry but I don't really have explicitly adult games on there... Not against it or anything, it just might be an unexpected surprise among all the others, so I'm not sure what to do. 

Not really adult game, it's true you can do adult stuff but its mostly a social game where you can have parties with djs in real time, build your world, adult stuff is always optional, but up to you!

I see, I've gone ahead and added it!

Thank you!!