Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

rangerpowerx

6
Posts
1
Topics
A member registered 2 days ago

Recent community posts

(5 edits)

Hey! Everything is good but seems some not recognized error thrown:

3 errors on those, why can be those? maybe i am missing OnPreParse and STMTextContainer? i think so, hope you can get me those ones! (I am using unity 5.5.5p2 by the way)


I also did call the method like this, should be okay right? (In Nickname_Controller.cs)


        // Add STMEMoji

        if (gameObject_1.GetComponent<STMEmoji>() == null)

        {

            gameObject_1.AddComponent<STMEmoji>();

        }


Edit: I managed to fix the errors, but after trying to use it like in your example:

        if (text.Contains("Ranger"))

        {

            text = "<c=king><b>" + text + "</b></c> 馃檪";

        }


Then, the name dissappears in game after using the emoji, like its not supporting it...maybe i did call it incorrectly?
And yeah, emojis are added:



Modified class:

Pastebin

Uh, awesome! 

So with this file, downloading this emoji resourced and placing them in my game folder, will make it display the emojis using SuperTextMesh when an emoji is inserted? i mean, lemme explain, when  you copy a normal emoji it and paste, example from here -> https://emojicopy.com/

it displays.

So for what is this code from, it will do automatically, but what i need is to display them in nicknames and titles, example above head.


Whats the best approach?

(2 edits)

Nono, i do EVERYTHING in the code, example for changing fonts and adding effects, in this many hours i managed to do it, i will show you:


I have to say that your resource is very complete!



Also i wanted to ask, does it support emojis? i know it support symbols, like text symbols, but colored emojis like... "馃榾馃槣" if so, how could i add them?

My case requires a different approach since i am doing everything through code, could you accept my friend request at discord so i can show you? I am ranger there too!

Hello! I was able to make text using king color effect for example:

SuperTextMesh_0.text = "<c=king>" + "<b>" + SuperTextMesh_0.text + "</b>";


But when i try to apply an animation like i saw in the video, example...


<j>text</j>  the text does not play the animation, i tryed many ones, including <w=sassy=Text</w> but again, the animation dont play in the text...what i am missing? 


Can i know the already included text animations by default?