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Sorry for the late reply! Thank you for your kind words! :D 

As for the floating text, I'd be glad to share:

image textsnow = SnowBlossom(Text("{color=#ffffff50}...", slow_cps=1, size=88), count=10, border=50, xspeed=(-20, 150), yspeed=(-100, -200), start=0, fast=False, horizontal=False)

Image below has it in colors for easier understanding:

Once that code is in, you can use "show textsnow" in your games code like you typically would for an image. The idea is that you still use SnowBlossom and its usual settings for speed/direction, but instead of an image you use Text as a displayable like it's an image. You can use text tags in that Text displayable for more visual options, though I would highly recommend using {noalt} for actual non punctuation words so the text-to-speech function doesn't go wild lol. 

That’s… Oh my god. I never knew snowblossom could be used for text. It makes sense, since it’s also a displayable, but… I’m absolutely mindblown. It feels like something that should be obvious but also not. Thank you!