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A lot of cool ideas ! Totally made sense to make a VS-like game and it is globally well implemented.

As someone mentionned I a had some trouble with the readbility, mainly from the enemies disappearing and not always knowing if there were dead or not. The damage counter appearing on top them is not that useful since they your sprites are their own healthbar and made me think that the aoe rotating erasers were doing no damage.

I also often forgot about grenades, spending my collectibles and leaving to next level. Since there is so much thing going on the screen it's hard to track those counters while clicking everywhere. Maybe audio feedback would been better put on this kind of things than on the enemies. The enemy sound was a bit agressive to be heard so much and so often.

Clicking around caused some problems to me as well, I wonder if making the grenades and clicked eraser automatically trigger on cooldown in the mouse direction instead of triggering on click would have made a smoother experience.

Still I enjoyed your game a lot, this is working really fine mechanically. There are cool ideas like grenades erasing the ground and I love the sketch menu.

Thanks for playing. All valid feedback. The damage numbers were a late at and we didn't have time to tune them so they worked nice with low damage erasers. None of us are audio people and we tend to struggle with getting the mix right for sounds. There is a sound when the portal appears but it can be covered up by all the other stuff that is going on. I had thought about making things trigger on their own but with the grenade holes having collision I thought it was best to leave that for the player to manage. You are able to hold down the attack buttons and have it trigger on cooldown though. 

Given more time we'd spend some time on the audio mix. Fix some of the settings bugs (the sliders all have labels they just don't work on web). I'd also like to spend some time tweaking the erase on the enemies to see how that changes the feel. I think there is some potential around the enemies getting harder to track the closer to death but its not something we leaned into so it just seems out of place and more of a broken thing then a gameplay choice. 

Thanks again for playing and the feedback