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(+1)

The artstyle was nice, and the gameplay made me stress, which was intended and quite fun!

I liked your game, but the controls were messy. I don't know if that was intentional to make the experience more interesting, but it took me some time to figure out how things worked. Even though the game was fun, trying to hold, swipe, right-click, and left-click in all these confusing ways on a laptop wasn’t easy. If you plan to keep working on the project, I’d recommend cleaning up the controls or at least making a better tutorial.

(+1)

Thanks for the feedback! Yeah, laptop track-pads were something I didn't consider with this control scheme at all, so thanks for bringing that up! It was built with a regular mouse in mind, so I'll have to think how it could be made to work with a track pad. The intention was to have the hand follow the mouse cursor in a drifting format so that it wasn't a super easy click-based game, and was more challenging to control -- almost like a surgeon-simulator style of alternative hand control, in a way. I'll definitely think about improving the tutorial to make the control more clear! Thanks again for playing and the feedback :)