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(2 edits) (+1)

follow up:

*spoilers*


I found the three hatty mushrooms, lured the worm into the lake to head back towards the start (though I couldn't scan the starting "tombstone"), scanned the dandelion/maskros and Mt. Sus, scanned the cat and snow clouds.

1. Can the player make it into the hole next to Mt. Sus?

2. I managed to get into the secret tunnel where the bird flies into on the screen below the dandilion (Pujjio?). I ended up falling and couldn't get into the tunnel again, but is there anything to discover right now in there? 

3. Can the player make the jump to reach the cat?

4. Anything else that I missed?

(1 edit)

1. Only from the above.

2. It's possible to get into the other side.

3. Not unfortunately :(

4. ^ See 2. ^ 

I'd suggest you to try it again, 
no one has made it yet.

(4 edits)

*spoilers*

Got in the tunnel! I tried calling the bird over to ride over the waterfall-pit but no luck crossing yet. I did potentially discover a bug. Upon returning to PUIJJO from the HUOM screen, the top bird was permanently gone (see imgur link).  I'll see if it's reproducible.

   There is a little "air shaft" in the secret tunnel that leads up....maybe I'll jump up, land on the bird, and jump again to the screen above PUIJJO. To be determined...

 https://imgur.com/a/M8iEJWx

I take back my comment about the controls. After playing more and getting the hang of things, I think it's at a good level of difficulty. Since there's no enemies, there should be a challenge somewhere, and completing some of the harder jumps is definitely rewarding! 

Ah, the missing bird bug resurfaces. I've no idea atm why and how it happens. :D What I've gathered is that the bird should return after the player goes a few screens away and then comes back, but it's still a guessing game...

Oh, the vertical air shaft? I thought THAT was the hole next to Mt. Sus you were asking about earlier :D it's not important (yet). 

hint: there is a hidden path nearby to get past the waterfall pit.

Also, nice to hear that the controls "clicked". I'm still pondering if I should tweak them a bit, but this reassures that platforming physics are at least 95% complete.