Even though I kept failing all of the tasks in which the monster came to kill my player, the gameplay was really fun. I loved the modeling and the room art. This game also had some impressive signifiers and affordances that guide me where to go. A yellow glow indicating where my objective is and the lighting to help me visualize which ones were interactable. A to-do task is well-implemented and felt like I'm being given a new quest every time I interact with an object. Great work overall.