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Hey, thank you for review. Camera moves when your mouse is near edge of the screen, but I could reduce the size of the panning zone. And inetraction zones move with sprites, maybe some are just placed badly, I will fix that.

I will move some objects you've mentioned, but it is totally impossible to get out of the underground lab - it is the final location which should be only accessible after the day 3 radio talk with Operator and it is meant to lead into the ending and nothing more

I wrote down some of the things you've mentioned and will try to fix them, thank you a lot

(-1)

Hey, Thank you for your fast response. Hopefully my rambling wasn’t to harsh.

The game has some interesting basics layed down. Okay I see what you have planned with the basement. I found both endings now and I have to say I like them.

It was simply a bit confusing that I could get in the basement without a prompt. Slightly more player focused would be to tell them that the way into the basement is a point of no return. The ending triggered for me when I simply wanted to add some firewood and it was kinda confusing.

Maybe this cleared up my points. Keep making these games. They always feel interesting. I hope to play something that is more finished than the games you posted so far.

I appriciate all your work.

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Thank you! Where the entrance is located and how to get there mechanically was one of the last things made, so it is quite unpolished for sure