Check on the new version (haven't posted a patchnote yet), you should be able to teleport back to the tavern in such situations
CelestWB
Creator of
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Hello, thank you for a huge review~
I totally will add a fast return to the tavern once you unlock it, this is a great idea that I just never though of, as well as allowing to hold the movement button.
Some sort of a fast travel system once you clear the rooms is obviously a good QoL thing to do, I just had no time to properly implement it since it would require a lot of thinking of where and when player want to get for the second time
With potions I also got into problem when deciding whether collecting ingredients them should be absolutely necessary before the very late game or not. My thought process was that getting potions helps you fight snakes instead of dodging them or getting damaged, one ingredient is required to defeat the Gorgon since you need to double move onto her, ether snake milk or all of other three ingredients are required to get the trap for nymph and obviously it is much easier to beat the Manticore with potions. In most of the situations though you are not forced to use them and are allowed to experiment and find other ways around (such as killing snakes with traps, didn't thought of it being a strat in the Trap room)
And guess I broke the restart button at some point and haven't noticed, thank you for reporting that!
Hello!
Are you talking about the room with a golden apple in it?
If yes, it is a puzzle to choose the right path for the satyr. There are three possible paths for him to take after you press the plate, and you have two boxes to block two of those paths. Satyr won't move on the path that is blocked. So you have to find which path would allow you to step on spikes exactly the moment satyr switches them so you don't get impaled. I hope this helps!
Thank you for playing! <3
I shall admit that I haven't tested all the room being beatable without losing any health or using potions in both directions, partially because it would make them too easy. A lot of the rooms were made in the last day of the week long crunch with a main focus for them to have actual reason to exist in the first place
Thank you for your feedback!
I am not surprised that amount of items in the box resets this way, never thought about it when made that feature.
I'll try to look into hitboxes and balancing, but this game was meant to be just a small miniJam entry, nothing more. At some point I thought of shaping it into a proper bigger game, but was not sure it's worth it
So, as I understand correctly:
Patreon integration shows a mix of your Creator and Member Patreon accounts
You can't easily change the campaign you are linked to
You have to make a separate game page and can't make an integration for some files on an existing page
I am furious, this is such a raw feature that actually makes no sense. I tried to use it, then I just removed it because it's much easier to just let patrons download files from patreon without any itch involvement
Art and sound design are amazing, theme is unique and interestingly implemented, very sweet!
Should say though that it is a little bit slow to play once you understand the mechanics, with a lot of fiddling, walking around to check the numbers and lack of spicy content till the very end. It sort of becomes a scientific chore, which I find extremely thematic anyway.
Amazing quality for a jam project!




















