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CelestWB

253
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A member registered Apr 26, 2023 · View creator page →

Creator of

Recent community posts

Check on the new version (haven't posted a patchnote yet), you should be able to teleport back to the tavern in such situations

Wow, that's cool!

You have to enter from the side entrance, solve how to make satyr petrify in the right place to hide behind the statues and catch the Gorgon using a potion to move two tiles at once

Thank you for the feedback!
I haven't been planning on updating this game in the near future, but thank you for the support a lot

You have to block two out of three possible routes for the satyr and release him so he allows you to go through the spikes unharmed

Pretty hard, but visuals in combination with music are fantastic! It all works really well and atmospheric

I understand the confuson, that's the second iteration of the spike logic – before that it would be more intuitive when you stepped on them, but then you would stay on visually active spikes without being damaged which looked even worse

Hahaha, I totally forgot that I coded pushable objects to damage enemies!
Will sadly have to remove this way of beating the gorgon since one point of damage you make is intended to be you stepping on her and capturing

Thank you~

Hello, thank you for a huge review~

I totally will add a fast return to the tavern once you unlock it, this is a great idea that I just never though of, as well as allowing to hold the movement button.

Some sort of a fast travel system once you clear the rooms is obviously a good QoL thing to do, I just had no time to properly implement it since it would require a lot of thinking of where and when player want to get for the second time

With potions I also got into problem when deciding whether collecting ingredients them should be absolutely necessary before the very late game or not. My thought process was that getting potions helps you fight snakes instead of dodging them or getting damaged, one ingredient is required to defeat the Gorgon since you need to double move onto her, ether snake milk or all of other three ingredients are required to get the trap for nymph and obviously it is much easier to beat the Manticore with potions. In most of the situations though you are not forced to use them and are allowed to experiment and find other ways around (such as killing snakes with traps, didn't thought of it being a strat in the Trap room)

And guess I broke the restart button at some point and haven't noticed, thank you for reporting that!

Hello!

Are you talking about the room with a golden apple in it?

If yes, it is a puzzle to choose the right path for the satyr. There are three possible paths for him to take after you press the plate, and you have two boxes to block two of those paths. Satyr won't move on the path that is blocked. So you have to find which path would allow you to step on spikes exactly the moment satyr switches them so you don't get impaled. I hope this helps!

Thank you for playing! <3

I shall admit that I haven't tested all the room being beatable without losing any health or using potions in both directions, partially because it would make them too easy. A lot of the rooms were made in the last day of the week long crunch with a main focus for them to have actual reason to exist in the first place

A cute and lewd techno concept for a game! It works just as it should and I haven't encoutered any bugs or serious problems. Breeding goblins is fun!

To be fair, I don't exactly remember how I worked on the texts for this game. If it is true and I rushed some of them with LLM and haven't cleaned afterwards – that's rough on my side

Bold font usage and emojis however, are totally my problem, just as overuse of capital letters in Eptic Phrases

I'm sorry, since the main input for the game is an orthogonal movement (WASD), adapting it to android would require adding a whole set of new controls which I had no time to implement for the jam. I also expect a lot of texts to be too small on phone

Thank you for your feedback!

I am not surprised that amount of items in the box resets this way, never thought about it when made that feature.

I'll try to look into hitboxes and balancing, but this game was meant to be just a small miniJam entry, nothing more. At some point I thought of shaping it into a proper bigger game, but was not sure it's worth it

I will probably prepare it soon, had to download fast because of the jam deadline. Developed it all in a short time

(1 edit)

Thank your for your feedback. I rewrote the confusing ways rules were placed, it is actually forbidden to jerk if she's watchig. Also, I've just reduced the chance of a spam ad playing. They are meant to be as annoying as in real life, but I agree that I have overdone myself with it~

I hoped I fixed it, this is some rendering problem that I don't fully understand. I'm sorry for that!

The main problem was that I somehow connected my member account, not creator, and a mix of their names has been shown on the page. And there were no button to change the patreon campaign

(2 edits)

So, as I understand correctly:

Patreon integration shows a mix of your Creator and Member Patreon accounts

You can't easily change the campaign you are linked to

You have to make a separate game page and can't make an integration for some files on an existing page

I am furious, this is such a raw feature that actually makes no sense. I tried to use it, then I just removed it because it's much easier to just let patrons download files from patreon without any itch involvement

Thank you again, the RP issue is fixed now!

Thank you for the report, this issue should be fixed by now :)

Thank you for the feedback!
I swear I did the math, but I'm really bad in math.  (֊⎚-⎚)

The intention is, of course, that you always have ways to get enough points. I'll check everything again and will fix it

My apologies for inconvenience!

Have you completed a storyline of bringing Ranger to the Dryad?

Depression: the ending

Hey, found a bug - each battle resets music and sound mute in settings

It's great to hear that, I'm truly flattered!

Take whatever inspiration you'd like and share the game if you make it, I'd be happy to see it! Or even collaborate to make something together, if you are open to it

In any case, good luck with whatever you do with it~

Hey, thank you for your bugreport!~

What system and browser do you play on? I believe that could be either temporary server porblem or a platform specific

Wow!

Art and sound design are amazing, theme is unique and interestingly implemented, very sweet!

Should say though that it is a little bit slow to play once you understand the mechanics, with a lot of fiddling, walking around to check the numbers and lack of spicy content till the very end. It sort of becomes a scientific chore, which I find extremely thematic anyway. 

Amazing quality for a jam project! 

Minmaxers got me, oh no!

But actually – that's so flattering to see people squeeze even more content from the game than it was planned to be possible :3

Yes, that's the logical ending of a story, at least for now. I have plans on a small Patreon exclusive expansion

Thank you!

Thank you!
STS is my personal pain in the ass cause it is one of my best projects, but I'm not happy with how it went in the end, plus it is a big question if it would be better to remake it on another engine, plus AI art there is not of the highest quality...

Fixed :)

Do you mean the big golden dildo and mummy penis? 

It currently has a glitched animation, fix is already coming~

Anyway, thank your for the bugreport and your interest to the game <3

Our bugfix tem is on it's way~

Could you specify, which artifact is being rejected?