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(2 edits)

Wait so after resetting S2 with Alabama Whatever, the Tarball LORED still cost 10 Malignancy? And also, the Extra-normal menu was gone until you bought the core S2 LOREDs even though you have I know what I'm doing?

I'm beginning to think my "bug fixes" aren't very thorough

I hit chemo, bought Alabama: The Upgrade, reset, and saw the tarballs still cost 10 malignancy. At this point after chemo, I still had my extra-normal upgrade menu without buying anything, as I should have due to Knowing What I Am Doing. when the autobuyers reached tarballs, it showed (and subtracted) the normal malignancy cost to buy them- I watched it happen twice before I tried reloading the webpage. After this reload is when the tarballs stopped having a malignancy cost (both in the UI and when you buy them) and also is when my extranormal menu disappeared (but came back on normal conditions).

And no worries about the bugs, this is still alpha after all!

...though, has anyone brought to your attention that sometimes after you click back or hit escape to exit an upgrade menu, the "back" button disappears and you have to hammer ESC for a while or wait for an autosave and reload to get back to the game?

The Extra-normal upgrade button should now appear as expected, and I've ensured the Tarball LORED Malignancy cost is removed in the reset function.

On the cost of Tarballs, here's some fun facts: each LORED has a cost dictionary variable in it that contains floats with the names of the resource it costs. So for Tarballs, the cost variable has 2 keys: "iron" and "malig", each being a float. There's an erase(key) function built into Godot, and so I just simply remove the entire key from the Tarball LORED's cost variable.

...though, has anyone brought to your attention that sometimes after you click back or hit escape to exit an upgrade menu, the "back" button disappears and you have to hammer ESC for a while or wait for an autosave and reload to get back to the game?

I noticed that myself! I don't know why it's happening, and I cannot replicate it. I never waited, I always just refreshed to fix it. I've never experienced it in the desktop version, which is weird. Does mashing ESC work?

That is a fun fact, thanks. Mashing ESC works to get out of the broken menu, but waiting for a while and then hitting ESC also works. The mashing just guarantees you'll be out as soon as possible. I wonder if it's loading or processing something...

That's pretty disturbing. I'll keep it in mind as I work, maybe one day a fix will strike in my head

Just hit another odd bug and this one is a showstopper: I did a chemo and bought some upgrades and then when I restarted, my loreds just weren't working. I paused and unpaused them and reloaded the game and redid chemo and even tried disabling the upgrades I just bought, nothing seems to make the game run.


The stone guy is unpaused and shows 2.8/sec, but I get no stone from him. If I buy coal with those 10 stone, I get no coal either. But, for some reason, every time I save and reload the tab I get exactly 5 stone. Doesn't seem to be the normal offline progress because if I wait longer it still just gives me 5 stone. If I save this stone up to buy ore, those don't make ore either.

Hey, I just woke up. I'm going to take a look at this now. I hope it doesn't corrupt your save.

Yes, I messed up the offline progress when trying to fix something strange yesterday and forgot to put it back to normal when I was finished. Offline earnings should be correct now.

I'm testing Metastasize, it seems to be fine. I'll look at Chemotherapy, too.

After the fix, I am getting offline progress normally according to the listed values, but the loreds are still producing nothing while the actual game is open. One thing I did notice- it seems to be stuck in the chemo process. When I go to the radiative upgrade menu, the top Reset button is the 0 cost RECOVER option, but when I select it, the game state doesn't change and it still shows the RECOVER option at the top of the menu, not the one that costs tumors.

(1 edit)

I'm 70% positive I fixed it.

I believe the reset function was crashing if you reset S2. When functions crash, they just stop there to prevent the entire game from crashing, so the code breaks out of the function immediately.

Yeah, that fixed me and my game is running again. Thank you!

(+1)

Btw, you can hold ESC and it will trigger the escape function as fast as possible.