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a34o;5v7npq345bny9p98q

20
Posts
A member registered Feb 26, 2020

Recent community posts

It is cool, take your time. 

“A delayed game is eventually good, a bad game is bad forever.”
― Shigeru Miyamoto

It's hard to say a transient bug like this is really gone for good, but I have not hit the problem since this fix. Thank you!

Cool, looking forward to seeing how it plays with faster progress (especially since I had to go through it without bonus tumors on the first save). I am about to do first chemo but want to hold off and save up tumors instead if prices are about to change.

Will the version change from 2.0 alpha 1.11 when this comes out?

The bug seems to not be entirely fixed, but it is different/better now- it results in a mixed screen like this when you click back. Clicking the options menu fixes the game with no reload, so this is already not nearly as annoying as the old bug.

The error message is also different:

**SCRIPT ERROR**: Invalid call. Nonexistent function 'queue_free' in base 'GDScriptFunctionState'.
   At: res://Scripts/Root.gdc:4007:_root.w_tabkey_assist_lored() - Invalid call. Nonexistent function 'queue_free' in base 'GDScriptFunctionState'.

I haven't gotten to a point where I could check the number formatting.
(1 edit)

Hello again. The resource bar change is very nice, thanks. I started a new save to try out the new autobuyers as well, they seem good so far.


Found a little bug with the new number formatting.

Also, when I get the problem with the BACK button disappearing in upgrade menus, it prints the following exception to my console: 

**SCRIPT ERROR**: Invalid call. Nonexistent function 'queue_free' in base 'GDScriptFunctionState'.
At: res://Scripts/Root.gdc:3912:_root.b_tabkey() - Invalid call. Nonexistent function 'queue_free' in base 'GDScriptFunctionState'. 

Not sure if you already saw that or if it helps at all but figured I'd mention it.

Yeah, that fixed me and my game is running again. Thank you!

After the fix, I am getting offline progress normally according to the listed values, but the loreds are still producing nothing while the actual game is open. One thing I did notice- it seems to be stuck in the chemo process. When I go to the radiative upgrade menu, the top Reset button is the 0 cost RECOVER option, but when I select it, the game state doesn't change and it still shows the RECOVER option at the top of the menu, not the one that costs tumors.

Just hit another odd bug and this one is a showstopper: I did a chemo and bought some upgrades and then when I restarted, my loreds just weren't working. I paused and unpaused them and reloaded the game and redid chemo and even tried disabling the upgrades I just bought, nothing seems to make the game run.


The stone guy is unpaused and shows 2.8/sec, but I get no stone from him. If I buy coal with those 10 stone, I get no coal either. But, for some reason, every time I save and reload the tab I get exactly 5 stone. Doesn't seem to be the normal offline progress because if I wait longer it still just gives me 5 stone. If I save this stone up to buy ore, those don't make ore either.

That is a fun fact, thanks. Mashing ESC works to get out of the broken menu, but waiting for a while and then hitting ESC also works. The mashing just guarantees you'll be out as soon as possible. I wonder if it's loading or processing something...

I hit chemo, bought Alabama: The Upgrade, reset, and saw the tarballs still cost 10 malignancy. At this point after chemo, I still had my extra-normal upgrade menu without buying anything, as I should have due to Knowing What I Am Doing. when the autobuyers reached tarballs, it showed (and subtracted) the normal malignancy cost to buy them- I watched it happen twice before I tried reloading the webpage. After this reload is when the tarballs stopped having a malignancy cost (both in the UI and when you buy them) and also is when my extranormal menu disappeared (but came back on normal conditions).

And no worries about the bugs, this is still alpha after all!

...though, has anyone brought to your attention that sometimes after you click back or hit escape to exit an upgrade menu, the "back" button disappears and you have to hammer ESC for a while or wait for an autosave and reload to get back to the game?

I will confess: my last report was made before I tested the reset. Just now I did a fast chemo to buy the tarnation alabama etc upgrade and noticed my tarball lored still had a malignancy cost. So I refreshed the page, and then the malignancy cost was gone from the tarballs but my extra-normal upgrade menu had also disappeared. It came back once I did the normal purchases so currently I'm playing fine.

Thanks for the quick fix, everything is good now!

I'm getting an issue after reloading to the latest version- I just did chemo, I have autostoner, but my stone lored isn't autobuying.


Also I had the "I know what I'm doing, unlock this shit" upgrade but the stage 2 upgrades still didn't unlock until i got the loreds to unlock it normally.

As an aside, you can also get yourself into this state if you upgrade those early loreds before you have them all. I had to grind quests for wire/draw plates to get unstuck once because I spent all my wire before I had the draw plate guy.

That did it, the procedure is working and I am getting tumors. Thank you!

I paused them to check and unless it's giving me some amount smaller than will show in the game, I am getting no tumors. If you have a console command or something that will export the save, I'd happily send you mine for research.

Thank you for the patch- it fixed the upgrade alert bird, but the tumor problem is still happening.

A little more info, in case it helps with debugging- I got Red Necromancy and after building Stage 1 back up, it is automatically metastasizing when it hits 1e21 malignancy and resetting, but I still do not get any tumors.

I did not have Red Necromancy, that is probably it. Thanks!

Is the PROCEDURE malignant upgrade working? I am clicking reset in that screen and whether I buy ROUTINE or not it doesn't give me any tumors.