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I'm getting an issue after reloading to the latest version- I just did chemo, I have autostoner, but my stone lored isn't autobuying.


Also I had the "I know what I'm doing, unlock this shit" upgrade but the stage 2 upgrades still didn't unlock until i got the loreds to unlock it normally.

Oops! Both have been fixed. At least, the Extra-normal upgrade menu will now appear after you have I know what I'm doing, unlock this shit and you reset. It should appear when you refresh, too.

Your screenshot scared the heck out of me at first, because I was like HOW DID THOSE UPGRADES APPEAR OVER THE LOREDS LIKE THAT

Thanks for the quick fix, everything is good now!

I'm surprised, because I actually found some wild mistakes in the loading check that would make it so the S2 upgrade menu doesn't appear, and I just fixed it. But I'm glad everything is working (for now)

I will confess: my last report was made before I tested the reset. Just now I did a fast chemo to buy the tarnation alabama etc upgrade and noticed my tarball lored still had a malignancy cost. So I refreshed the page, and then the malignancy cost was gone from the tarballs but my extra-normal upgrade menu had also disappeared. It came back once I did the normal purchases so currently I'm playing fine.

(2 edits)

Wait so after resetting S2 with Alabama Whatever, the Tarball LORED still cost 10 Malignancy? And also, the Extra-normal menu was gone until you bought the core S2 LOREDs even though you have I know what I'm doing?

I'm beginning to think my "bug fixes" aren't very thorough

I hit chemo, bought Alabama: The Upgrade, reset, and saw the tarballs still cost 10 malignancy. At this point after chemo, I still had my extra-normal upgrade menu without buying anything, as I should have due to Knowing What I Am Doing. when the autobuyers reached tarballs, it showed (and subtracted) the normal malignancy cost to buy them- I watched it happen twice before I tried reloading the webpage. After this reload is when the tarballs stopped having a malignancy cost (both in the UI and when you buy them) and also is when my extranormal menu disappeared (but came back on normal conditions).

And no worries about the bugs, this is still alpha after all!

...though, has anyone brought to your attention that sometimes after you click back or hit escape to exit an upgrade menu, the "back" button disappears and you have to hammer ESC for a while or wait for an autosave and reload to get back to the game?

The Extra-normal upgrade button should now appear as expected, and I've ensured the Tarball LORED Malignancy cost is removed in the reset function.

On the cost of Tarballs, here's some fun facts: each LORED has a cost dictionary variable in it that contains floats with the names of the resource it costs. So for Tarballs, the cost variable has 2 keys: "iron" and "malig", each being a float. There's an erase(key) function built into Godot, and so I just simply remove the entire key from the Tarball LORED's cost variable.

...though, has anyone brought to your attention that sometimes after you click back or hit escape to exit an upgrade menu, the "back" button disappears and you have to hammer ESC for a while or wait for an autosave and reload to get back to the game?

I noticed that myself! I don't know why it's happening, and I cannot replicate it. I never waited, I always just refreshed to fix it. I've never experienced it in the desktop version, which is weird. Does mashing ESC work?

That is a fun fact, thanks. Mashing ESC works to get out of the broken menu, but waiting for a while and then hitting ESC also works. The mashing just guarantees you'll be out as soon as possible. I wonder if it's loading or processing something...

That's pretty disturbing. I'll keep it in mind as I work, maybe one day a fix will strike in my head

(+1)

Btw, you can hold ESC and it will trigger the escape function as fast as possible.