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Drillur
Creator of
Recent community posts
Ah yeah that can happen for a few reasons. If you leave the game open and the tab focused when you sleep your pc, it may not trigger offline earnings when you wake the PC. For html games, I'd recommend closing the tab.
Pressing the O key opens the offline earnings window where you can check if anything happened during the 12 hours. If nothing's there, it broke due to a random browser bug. The downloadable version is much more reliable in this way
On Chrome (while at drillur.itch.io/lored), press F12, and then on the left go to IndexedDB > /userfs > FILE_DATA, then look for "/userfs/godot/app_userdata/LORED/something.lored".
However, from here I have no idea what's going on. It must be taking the save file and "optimizing" it somehow. I can't read what's going on with it. This is one of the MANY reasons I hate working with HTML games. Debugging is made needlessly obnoxious.
Try playing the game in incognito mode. It won't try to load a save. If the game still isn't running, it's some error on your end
On the 2nd grid size, I had enough dots on-screen that the rate of adding points was slower than the turn (the wheel at the top?), so then at the start of the next turn, it finished counting the points from the previous turn and then nothing happened until the turn after that. So the point-counting mechanic is kinda flashy & cool, but when a flashy cool feature interrupts or hinders gameplay, it's time to remove it.
And then I experienced a bug where the turn timer wasn't starting even though I was clicking Start and Pause to try to fix it. I tried clicking Reset and it cleared my upgrades, so that's where I quit.
I understand that this may be a dead game, I thought I'd leave my thoughts anyway. For my game, I am planning on adding a Game of Life feature, and wondered if anyone else had had this idea as well. It should suit the idle genre well, but this particular game would need some more work to make it acceptable.
As a prototype, it's neat.

