I think the time traveling detectivesque mechanic is really fun! but the card minigame feels like it wasn't really thought out from a design perspective? why is it more fun to hope you get enough cards from the option you need than simply answering the questions or triying to convince the workers through dialogue options? It just feels like it is slapped on top of everything else and the way cards work is quite unintuitive... Story, art, sound and setting-wise it was really good though :)
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as the game designer, this is really hard to swallow ahah 😅 we wanted to come up with something unique and just saying yes or no was not going to cut it, we thought about making a card battler but didn't want anything too pushed or anything too simple and that's what we ended up with, it lacks polish i'll admit that! We had to do a lot of bugfixing and decided to focus on submitting a playable game rather than a perfected broken mess xD