Forgot to read the description and was extremely confused the whole time. The objective is not very well stated in game. Combat felt rough. Player range was puny and projectiles did zero damage. I think an easy fix would have been to make it very clear that you have to defeat X enemies before proceeding to the next area. Currently you can just walk to the end and get softlocked (backtracking is bugged?). Adding a lock or gate and informing the player with a UI element or in-game counter of some kind would have gone a long way.
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Hi Rams. Thanks for the feedback. I did add a text description for players on the front page explaining the game but appreciate it's not as clear as good UI in the game.
Transition between arenas is intentionally lock. You can only go forwards. Again, that could have been communicated better.
Player range for sword was to the sprite. I did consider creating a swing FX in front the player to have a slightly longer reach. Interesting that your projectiles are not damaging. This was not an issue on my play tests.
Thanks for playing, thanks for feedback. GG.