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(1 edit)

Hey,

I tried your demo out with my DK2 and my Leap motion. However, every single configuration I try keeps the guitar attached to the head tracking in the Oculus. I'm wondering, is this by design or am I experiencing a bug? You have done some AMAZING work regardless, I gave it a shot and it did work. However, I feel like if I could lean in and experience the full tracking while having the guitar forward facing, it would be much better IMO.

I'm also creating a game for this contest with a friend, so good luck to you sir. If you need help sorting this out, I may also be able to help.

(1 edit)

Thanks for trying out the app! You're getting the expected behavior (the instrument is attached to your head), but this is something I'd like to make optional for users. I don't think I'll have time to get to it before the 3D Jam deadline, though. You can see details about all the position/rotation ideas here: https://github.com/aestheticinteractive/Guitar-VR/issues/9

You're welcome. I'm also glad it's the desired behavior because I was starting to think my setup was going weird. The only reason I thought that was because sometimes I'll randomly lose headtracking in my gearVR if there are errors or it's running slow/overheating.

In any case, great work man! It's really something quite cool!

> lose headtracking in my gearVR

Did you mean Oculus DK2, or do you have this running in Gear VR? I'm using the new "native VR" functionality in Unity, so I'm not actually sure which VR devices are supported :)

Oh, I meant that I tried your game wit my DK2. I also have a gear vr. What I meant is that sometimes the gear vr will lose head tracking if the phone is starting to overheat. When that happens, everything is attached to your head. So, originally I thought it was a driver thing for DK2.