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pong was frustratingly difficult, the floaty motion smoothing of the controls and ruthless AI had me considering modifying the game files to get past it.

With the amount of information about ghost behavior, I'd expect the goombas/ghosts to behave a little more like in the original pacman due to the pacing(this cabinet wasn't difficult at all) but i think you did a good job on the input queueing(something which some games like this are missing or broken).

enjoyed the final cabinet, still floaty controls but no AI issues and included some secrets from the source material.

While its not a bad idea, I never saw extensively how it fit the theme. I'd love to see more from this game but it wouldn't be perfected until the cabinets are more faithful to their originals.