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A jam submission

What's happeningView game page

Submitted by kntrust — 15 minutes, 26 seconds before the deadline
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What's happening's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#18751.5252.750
Enjoyment#19071.5252.750
Gameplay#19311.3872.500
Visuals#19551.5252.750
Overall#20291.3642.458
Audio#20351.1092.000
Theme#21041.1092.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
A game about retro games and the fact that the further our hero goes, the more things go wrong

What code and assets did you not make from scratch during the jam (if any)?
https://github.com/zigurous/unity-pacman-tutorial
https://github.com/zigurous/unity-super-mario-tutorial
https://github.com/zigurous/unity-pong-tutorial
https://github.com/zigurous/unity-space-invaders-tutorial

How many people worked on the game?
1

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Comments

pong was frustratingly difficult, the floaty motion smoothing of the controls and ruthless AI had me considering modifying the game files to get past it.

With the amount of information about ghost behavior, I'd expect the goombas/ghosts to behave a little more like in the original pacman due to the pacing(this cabinet wasn't difficult at all) but i think you did a good job on the input queueing(something which some games like this are missing or broken).

enjoyed the final cabinet, still floaty controls but no AI issues and included some secrets from the source material.

While its not a bad idea, I never saw extensively how it fit the theme. I'd love to see more from this game but it wouldn't be perfected until the cabinets are more faithful to their originals.

Submitted(+1)

As concept it is interesting, it could be extended to show the evolution of games as we know them right now. I actually felt that ping pong was the hardest game of the ones you used xD