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(+2)

Very polished work, great atmosphere and visuals, very strong gameplay loop!

sadly a lot of inputs are kinda messed up on azerty layout, I can switch over to a virtual qwerty layout and play with an image open in another window to know where the special characters are but that ended up being a bit too demanding for me to get past the basement. really glad I got to see it though! 

Do you perhaps have a git for this project? I'd love to make a PR for azerty support, I feel like i'm missing out!

(+1)

Thank you! This is the second comment we've gotten related to AZERTY keyboard layouts. I'm happy you offered to fix it, but I think we've got it under wraps for the post-jam version! The way we were handling the typing challenge before was not optimal, we created what is effectively our own version of a textbox instead of using the one provided for us by the engine. This was because of a massive oversight on how we could handle the text being displayed with the correct styling.

The new version I'm working on now makes use of Godot's TextEdit node, which I believe by default has support for different keyboard layouts. If it doesn't, I think we could figure it out from here. Thanks a lot for letting me know about your problems with AZERTY, it's helpful to know. Glad you enjoyed the bit that you got to play!