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Wait, do the colours mean anything?

(1 edit)

Yeah, we tried. Each is associated with a “trait”. Maybe I’ll add to the game page as a spoiler… (the list below applies to the conversation, not the introductory cutscene)

  • Red: self-centered vain
  • Teal: self-conscious timid
  • Blue: too-honest apathic
  • Yellow: nervous jokester
  • Purple: fake people-pleaser
  • White: recovery from the last intrusive thought
(+1)

Wow. I think displaying that makes it a lot better. Even though its good to leave the choice up to the player, this gives them a little more guidance and makes the game a bit clearer.