Upon a brief review I think I would prefer one of those smaller projects that you’ve tried adding GMLive to (with GMLive still in there so that I can see if this pops up or not) because GM:S took quite a while to build the project, then I pressed Alt+Enter to exit full-screen and it crashed with this:
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FATAL ERROR in
action number 1
of Key Press Event for <Enter> Key
for object objDevolver:
global variable name 'mvol' index (100221) not set before reading it.
at gml_Script_sxeasy_play (line 10) - audio_sound_gain(global.currentsong,global.mvol,0)
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_sxeasy_play (line 10)
called from - gml_Object_objDevolver_KeyPressed_ENTER_1 (line 2) - sxeasy_play(working_directory+"\Edge of a Frozen Stream.ogg")
I then disabled fullscreen in Global Game Settings, ran the project again, GM:S hanged on “checking resources” for good 15 minutes, and upon starting it crashed with this:
ERROR!!! :: ############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object objMusicPlay:
global variable name 'mvol' index (100221) not set before reading it.
at gml_Script_sxeasy_play (line 10) - audio_sound_gain(global.currentsong,global.mvol,0) ############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_sxeasy_play (line 10)
called from - gml_Object_objMusicPlay_ObjAlarm0_1 (line 2) - sxeasy_play(working_directory+"\Edge of a Frozen Stream.ogg");
