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Hello, thank you for the reply! After messing around with the extension a bit more today I discovered that using GMLiveHelper along with netlog has thankfully completely mitigated the issue! I was using both before accompanied by GMLive but failed to realize that the following line in the create event of obj_gmlive was commented out:

if (live_restart_if_necessary()) exit; // comment out if not using GMLiveHelper

Simply uncommenting this line along with the use of both extensions has since stopped the "stack overflow" error from appearing! Very simple fix that probably definitely didn't warrant this much time or even a post about it lol. Although hopefully this post will at least help anyone else who is experiencing the same or similar issue. I appreciate your help, and by the way the extension, now that I'm able to actually use it, is really great! Already saved me god knows how much time lmao... Thanks again!

I can’t see why that would have fixed it (live_restart_if_necessary is just relaunching the game to detach it from IDE), but that’s good