Sure thing. So it's for a digital card game where I want the text to scale down when there's a lot of it. My attempt to paste in a bunch of example images keep erroring out so here is a link to my itch.io page: https://caesuric.itch.io/vortex-siege
In TMP I set a bounding box like so:
I would like to know the best way to achieve a similar scaling effect in SuperTextMesh, as I have a highlighting feature that emphasizes parts of the card text when they have changed due to effects, and STM's various animation capabilities would make this system far more effective for grabbing the player's attention.
Thank you for your time!!