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I always write way more than I expect haha, so the summary is: What are you trying to validate?

"Is this game fun?" -> if trying to validate fun, and you find that it's fun even with a bunch of placeholder white squares, you know your concept is a banger! In fact, not having polished art makes this easier because you're judging it "objectively" without being distracted by visuals.

Wow, the 'vertical slice'—I love it! It’s such a spot-on solution. I’m deeply grateful you sacrificed your time to write such detailed guidance for me, and I hope these valuable insights can be shared with other developers too. Thank you so much!

I am more than happy to be of assistance and to help everyone as much as I possibly can! I wish you all the best with your team, the jam, and your games :)

Also if you have any constructive feedback and criticism - feel free to share them too! It will not just help me a lot to learn and improve, but to also make the game better for other people!