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(+1)

THanks for playing and your kind words!

There isn't a tutorial if you're wondering if you miss something. I planned to have the game teach you itself which might be a bad idea, but I dislike the general tropes of tutorial. I wanted to be able to design a game that teaches the player and lets the player learn by themself instead of just screaming at them with a wall of text or monologue. If you have a suggestion on how I should implement the design that helps the player understand the game easier let me know!

Yeah i understand ! You had a good idea ;) ! 
Maybe juste a simple screen mentioning controls and the goal should be enough :)

Oo that's a great a idea, it can be confusing what the goal is!