Heya. I have a few questions. Do we have to keep a certain amount of pixels per certain unit (e.g. a 256x256 texture per square meter)? Is tiling of textures on certain surfaces allowed? And if so, then does stretching and squeezing a tiled 256x256 texture on a given surface count even if squeezing it on a surface would make it look out of place among the PS1-style graphics? And what if someone uses separate textures and patches them up together onto one model to make it more detailed? Is any sort of texture filtering allowed (are textures allowed to look blurry)? Do the textures need to follow certain color limitations?
Or do I just shut up and keep every texture file in a size of 256x256 pixels as you said?
I'm sorry for the many questions and the confusing words I might be throwing around here, but with something as vague as "texture resolutions can be a maximum of 256x256" it might be easy to mess up and make a game that technically has a size of 256x256 pixels per texture file but just looks too detailed or out of place for the PS1-style graphics.