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(+1)

This is a nice and interesting idea, and was executed quite nicely too. The hand-drawn artwork for the game was surprisingly fitting and does have some charm to it. The gameplay is a bit confusing but still enjoyable, I ended up trying a few times but still can survive long. (Probably I am doing something wrong). One of the main issues I faced when playing the game is that the boss lacks any form of telegraphing, i.e. no way of knowing when the boss pops up from behind and sees you drinking coffee. I am guessing the computer may have something to do with it, but currently, the only meaningful interaction there was to delete reviews (which is itself very funny), and I don't think it affects how the boss behaves in any way.

But anyway, this is still at the end of the day quite a nice entry, and its a job well done! Keep up the good work!

yeah, the boss not letting you know he is coming is a bug and it can be pretty annoying and make the game feel unfair. the boss is supposed to let you know he is coming before hand, but I wasn't able to get enough playtesting or fixing done in time for the deadline, but I've fixed it not too long ago along with a few other small changes and I'll be uploading that build after the jam is over with the fixes. thanks for playing and for the feedback! it really helps for future projects :D