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(+1)

Finished the game with perfect 0 liability. Maybe the pacing and difficulty could be improved like take the average people time to complete the puzzle and make it the baseline on second and third phase so maybe people get that "close but made it" moment. I like the juice and simplicity in this game, playing some simple minigame doesn't feel like chore when mixed with that "beep boop click". Loved it, would like it to be more than a week of development, Really amazing!

(+1)

Nicely done and thanks so much! The difficulty ramp is definitely a bit of an issue, I didn’t have much time to tune the values on frequency unfortunately. Originally the games were meant to get more difficult each phase (each game would have 3 variants with added difficulty, the base one, a harder one and one that adds an extra mechanic) but I didn’t have enough time to implement this (or the extra minigames). I definitely agree though on trying to get that satisfaction/relief moment, I’ll make sure I’m tuning towards that with the adjustments. Really glad you enjoyed!

(+1)

Exactly what I think, couldn't said better myself. definitely a week deadline really hit this game but still you made the best out of that, Great job!