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(+2)

Enormously ambitious game that takes on a simulation element. I come from a family of nurses and this seems just about as stressful as the real thing! I really appreciate the level of detail to creating mostly accurate medical monitors and conditions, with a wide range of treatment options to keep the patients stable. I think a little bit of medical literacy might be needed to understand things - I'm not sure if the average player understands the effect of digoxin on the heart - which makes it a little tricky to stabilise. There looks like some whiteboards to gleam clues about the patient's conditions, but, like in a ward, these could be based by the bedside to be more effective. 

The atmosphere! The isolation works incredibly well with the setting, and you really are feeling single-handedly responsible for a situation that is slowly worsening. The Code Black sequence is genuinely creepy with the red lighting and the PA voice, as is the ending, which I interpret as the doctor, having failed their patients, subject to the same torment. That all of this came from a random theme is a nice bonus too. With a little more tweaking and signalling the underlying game mechanics to the player, this could be very cool, but as is it's awesome to play.

Great work! 

(+1)

Thanks for taking the time to play and provide detailed feedback!