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Hi and thanks for playing! I very much appreciate the feedback!

For the cucumber/lettuce along with cheese/yellow peppers I did intend for it to make it hard for people but in playing feel I went a tad too far with the difficulty and should of darkened further, I just wanted a failing option early on but think more play testing could of helped.

As for the rush that was partially intentional but looking back I know what I did wrong. I wanted the player to feel like the first 2 days are easy to make it accessible, days 3-4 like you have to have some speed, day 5 to be where good players fail, and day 6 to be near impossible. Looking back, I should of made days shorter and timer proportionally faster but that's just learning from comments.

Once again, thanks for the helpful feedback! I'm checking yours now!