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This is a very interesting yet harsh job sim, and I love it! I think my experience was drastically better than others just with the knowledge of the intended perfect play requirement, and that sweaty carefulness made this game feel great. Aside from gameplay, I do like the simplicity of the sandwich itself, and also the cute monster customers you are serving. Never worked at Subway before but this seems pretty accurate :D. Nice work!

A few issues that I can say on top of my head was that it's quite hard to distinguish between the cucumber and the lettuce at a glance as they look really similar and having the same colour, making this one of the easiest causes of a failed attempt. The game also does not push the player enough to force players making rushed decisions, which I think drags down the speed of the game and makes it less exciting. Something like tightening the timer would do te trick.

Anyway, this is a very nice entry indeed! Well done!

Hi and thanks for playing! I very much appreciate the feedback!

For the cucumber/lettuce along with cheese/yellow peppers I did intend for it to make it hard for people but in playing feel I went a tad too far with the difficulty and should of darkened further, I just wanted a failing option early on but think more play testing could of helped.

As for the rush that was partially intentional but looking back I know what I did wrong. I wanted the player to feel like the first 2 days are easy to make it accessible, days 3-4 like you have to have some speed, day 5 to be where good players fail, and day 6 to be near impossible. Looking back, I should of made days shorter and timer proportionally faster but that's just learning from comments.

Once again, thanks for the helpful feedback! I'm checking yours now!