Hey, I honestly completely agree! There was originally scoped a concept for more ways to shake up the gameplay, (high impact events, random events at the start of a day that will change your scores, etc.) but I sadly over scoped for what I was capable of. I agree, and my primary concern is that "this isn't fun" to me, it seems monotonous and boring, and that you can likely largely click any of the options without much thought, and still probably perform relatively well. There definitely needed/needs to be an effort taken to look at the balance of the game on a macro scale, because individually, events are balanced, unique and interesting, but it all mashes up into a bit of a slog