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Having all your saves gone gives you more room to fill up now. I jest!

Only had one failure which was recently on the the Hyla's crescent map. Run out of nanites on hard mode, no matter how i tried to fix it either not enough space for people in housing or not enough people to be able to produce enough nanites, ore and feed them. I will try a different strategy than just follow the instructions next time.

Did you take a look at the inset video for the game by Smash Look!? 10 missions apart from the two Holo SIM starters and the last few have been renamed or missing at present. The Tempest and The Unification must be in production.

Well I still look forward to the next instalment and a possible input from the mothership, it seems to be on silent running mode atm.

Well it looks as though my saves have been sabotaged in some strange way possibly. I hope there's a way to get them back. I had 2 sandbox games that I was playing and one of them was to see how much stuff I could build before the game started to slow down. Quite a lot from what I remember!

I swear housing seems to work differently on different maps. That or the concept alludes my brain in some way. I was playing the mission where you need to scan the 3 buildings the other night (on the hardest setting), I had minimal issues with housing penalties and didn't feel like I built any more housing options then I normally do. But most missions I feel like my approval rating is suffering a lot more because I haven't made enough housing for people to live in. I like the system they have for it, I just don't fully understand how the penalty gets calculated.

I haven't checked out that video since before I bought the game. Did they update it? I will try to look at it later. It's hard to watch videos at work until lunch time.

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That is a shame. You weren't able to send the info to mothership then?

The housing issue is down to sphere of influence and access for your workers to get places. I found leaving enough tunnels and plenty of housing of all types dotted around so no-one is over extended does the trick. All comes down to enough power generated to be able to do so and enough nanites to build everything to keep them happy and employed, else the VR center seems to keep them happy.

On second thoughts I think I may have been mistaken saying 'Imperium Romanum', i should have said 'Dune battle for arrakis' where it definitely had the Atreides Palace sending out uncontrollable fremen for the player. The Ordos had a useless saboteur and the Harkonnen had an inaccurate ballistic missile called the Death Hand. In priciple the fremen and saboteur were uncontrollable when you activated them whereas the Death Hand was directed by the player, but was as accurate as trying to hit a barn door from 10 miles away with a air rifle, bloody useless.

The video is old in comparison to the latest versions, but is still pretty good and informative none the less.

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I did send my saved games folder to them late last night. Afterwards I realized that, for whatever reason, itch installed a second version of Aven in the same location and just threw a 2 on the end of the folder name. Very strange! I'm wondering if for whatever reason it didn't see the previous installation? Or what? So my saves are still alive and well! But my HD space is suffering on my PCI express SDD HD. So I need to manually go in and delete the duplicate game. And I'm thinking I should just leave the newest installation and copy the saves from the old over to the new as that is the one itch sends me to. I was just tired and didn't feel like doing it last night.

What you're saying about the housing makes sense. I figured it had some sort of radius of influence but am wondering if the same sphere looks for a certain # of tunnels in the sphere to calculate how well colonist have access to their housing? Or # of connecting tunnels? Basically I'm wondering if it matters how I build them or just quantity. I can't seem to bring back up the negative numbers I get no matter how many more additional housing projects I implement or how I spread out the population between the housing.

And I guess I'll need to check out both "Imperium Romanum" and "Dune Battle for Arrakis!"

Good to hear you managed to keep your old saves and can continue where you left off.

Which type of housing are you having problems with? If it is the Apartments that are doing it and you have no way of correcting the negative by building other housing near it, then destroy it and make sure you build something larger or upgrade an existing Habitat or Skyscraper that can compensate. Remove the negatives as much as possible and overcome the native adversaries in the process.

Seeing as we have sand worms and we are set only a few hundred years or so in the future, perhaps they are predecessors of Shai-Hulud? Perhaps this planet will be later known as the desert planet Arrakis or Dune? Especially, if they allow us to go find all the nests and kill the native wildlife off except for the worms of course. Maybe quori spice evolves and is used by the Sisterhood of the Bene Gesserit in an attempt to find the kwisatz haderach and also by the spacing guild to fold space? One can only imagine.

I do add Habitats almost every time (and upgrade them) and I continually check the status of the penalty number to see if there is any change in the housing penalty. But I have never seen it go up by more than 1 in a positive direction. =( I've tried adding more tunnels as well but without any improvement still. It actually seems to go in a negative direction slightly a lot of times even though I've gotten my habitats and apartments to have less people in them. And I have tried taking down the apartments after the habitats are up as well. Guess I'll try adding skyscrapers more often where I can to see if that helps as well.

Dune was the first thing I thought of when I first saw the worms as well. Would be pretty cool to see them go that direction with the game. I never got really got into the movie or books but have heard good things.

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Have you tried a block or a line of four Apartments together? You can monitor the specific side that is the heaviest burdened and replace them with a Habitat if necessary, especially as they only take up the same area as a footprint and allowing for more people per square. Can't think of anything else to suggest other than decent city planning for the future. You know that already by the sounds of things anyway. I'm sure they'll tweak it up in the mothership if it becomes necessary.

There are several good quotes that come from Frank Herbert's Dune and I recommend reading or seeing the film again but here are just few for now:

A beginning is a time of taking the most delicate of care that the balances are correct.

Never sit with your back to an open or unlocked door.

"I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain."

The power to destroy a thing is the absolute control over it.

He who controls the spice controls the universe!

I'll try the line of apartment idea. May have already done that but I'm not certain. Think I'll also just try tearing down and relocating buildings that are in the way and rebuild them elsewhere to make room for more housing. Maybe I'm not doing that enough.

It would be cool if they added a high speed futuristic train that could be built both above and underground. And make it so it could be built through some of the large holes made by the worms (not the ones the worms are actively using of course). But I think it would look really cool to see sections of the train through the holes passing through in a tube. Something like this--> Future Train.

Cool, maybe I'll pick up a Dune book. I've been looking for something new to read.

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Nice ideas.

They could even introduce subterranean farming or an industrial mining complex simialr to one of the episodes in Star Trek where the rock eating mother alien that lays her spherical eggs everywhere, but the miners keep destroying them without realising and she defends her future babies the only way she can. Spock mind melds with her and they resolve the conflict with both parties involved benefitting from the new arangement.

A fast track monorail system set in their own tunnel above the existing tunnel network or straight and parallel to a station departure lounge in desired locations. That would give more significance for a marine outfit to move quickly where needed if any infestation occurs.

Hope you enjoy the reading, but please don't let it distract you from the serious matter of playing this game. Mothership values your input i'm pretty sure.

I don't think I've ever seen that episode. But I haven't watched a lot of the original Star Trek Series. Underground farming and mining would be a wonderful addition.

I thought about what a tube mono rail high speed transportation system above the existing tunnels might be like. I think it could look great and be fun to construct but it could be distracting to gameplay. If done right it may not be so bad given that you can change your view in the 3D interface.

I hope they give us better controls over exploring the colonies view. Only being able to toggle through views of the tube sections kinda sucks. I'd like to have a fly through zoom in and out control similar to the Sims 3 when you press "tab". It's great because you can also edit a text doc and adjust the speed and limits of zooming.

I just hope they release the next version soon! Looking forward to checking out the new features.