I found the concept pretty funny at first and the basic clicker gameplay felt a bit tough to balance but not crazy if you're managing your money well. Then there was a second level. 9 minutes straight of furious click. I had to stop playing because my hand was cramping at that point. If you added in some visuals for when the drag is available again, and either lowered the difficulty or made the game a little less intense on the hand, you'd fix most issues.