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I really enjoyed the nostalgic vibes and the difficulty twist was interesting ! The only downside was some quirky control issues, but they didn't take away from the overall fun.

Thank you for the feedback, if I were to expand on this in the future, do you have any pointers on the controls?

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Since the mouse isn't really used when navigating through the world, simply capturing the mouse movements without asking to click would go a long way making gameplay go smoother :) 

Apart from mobile games, it is unusual to use a press and release type of input on top of movement to rotate the camera


On the combat side, since the player needs to constantly moving, having abilities tied to E and R require the player to use his middle finger or index. You could bind it to C/V and spacebar for example to require instead a thumb movement and not hinder the fingers used to move :)

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of course those are just my 2 cents, feel free to ignore them if they don't fit what you imagine for your game :)

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Of course, I will explore and implement these options. I really appreciate you taking the time to lay this out, gives me a lot to think about.

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My pleasure ! :)