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(+1)

At first, I thought it was a bit like Loop Hero and Spirit Island, but the more I played, the more I discovered its own special gameplay mechanics and potential.

With some polishing and further development, I believe it could really shine as an awesome game.

Right now, a tutorial section seems essential, and it would be even better if the outcomes of choices were a more intuitive.

Great job!

Thank you for the feedback!

A more in-depth tutorial would help, yes. The early frames don't show that much. Also maybe some tooltips for the cards would make the game better. Maybe even showcase what the buildings does with the shadow of it that hovers.