Glad you enjoyed it. Yes, we couldn’t really implement the “ending”. We planned a “good” ending and a “bad” ending but now the scenarios just loop getting faster and faster until the losing condition is met. Interesting about the “combat” (we call it “decision making”) before the game restarting though.
If any writer reads this and would like to come onboard to continue the game after the jam, ping me! We have some ideas about endings and adding a few other characters and situations.