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I'm not sure I'm quite clear on the length of the Invincibility effect for Paraceon, Forever Crystallized, as it says that it lasts three turns but only seems to last for two. For context, I cast a spell that granted me Paraceon, Forever Crystallized (1st turn) attacked once (2nd turn) and then took damage when I acted again (3rd turn).

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I managed to teleport a Rampart of Nacre in front of the exit with Places on a Map, Pawns on a Board, ran out of uses of that spell, and essentially imprisoned myself. 

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It might actually have been Feral Caste- the push effect affects Ramparts of Nacre.

I have noticed that it's possible to do that - you're pretty much forced to reset the game with Z/X after that. I think I'll add a check to auto-clear the way if a blockage is detected.

Great catch, thanks! That was because Paraceon is used inside the default Ordered (red) spell, where it also gets one turn of haste and therefore appears to be properly 3 turns. The real duration is 2. I'll fix that!