Thanks, a gallery will be on the list of things to do eventually. I'm aware of the event priorities, which events did you notice were off putting?
It's not off putting, I just noticed that for the merchant, the switch is one that acts like a physical object. Which feels a little silly, it just feels a little crisper and cleaner when switches like that don't act like a physical object. We be better if it was an object that you walk on top of and then activated.