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Hi Fire Wizard VR Dev here.

It's very interesting how similar principal mechanic can feel so different in a different context. I like the way you approach the mechanic, the "telekinetic movement", it's a clever solution to use a point of reference in the world, maybe tweaking it a little could feel better.

Nonetheless good job!
I liked the audio and the art was good, it felt empty and with too much light for me.