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Dungeon Train VR Infinite Looter - on Oculus Quest

An infinite train of procedurally generated dungeon carriages, where you explore and loot in virtual reality. · By Brennan Hatton

Non-Euclidean

A topic by Zeno Rogue created Feb 25, 2020 Views: 588 Replies: 3
Viewing posts 1 to 3

How do "non-Euclidean carriages" work? ("Non-Euclidean" means a space where Euclid's parallel postulate is not satisfied (parallel lines do not act like in Euclidean space and thus there are e.g. no rectangles) ... unfortunately many gamers use "non-Euclidean" for anything that has any kind of weird rules.)

Developer (4 edits)

Right now they work similar to the tardis in Dr Who. They look smaller from the outside than they do from the inside.  If you look through a window, or a hole in the wall, you cant necessarily tell how big the next carriage is, only from looking directly into it through the door can you get a sense   for its size. This is pretty much limited to width, not length as you wouldn't tell the length by looking through a window anyway.

A few things worth noting here.

1 - There are bugs with how it currently works and sometimes walls /roof are visible when they shouldn't be or objects / items in the room. This is also why the floor disappears sometimes although somewhat rarely.  I've been looking for that bug for over a week now, hopefully I find it soon!!!

2- I have built some features I am yet to release that will make  carriages  turn into themselves and walk back on itself.   However, I have put this on pause as the feedback  I am getting from the community is focus on the looting, & enemies first. 


What do you think? Should i be prioritizing  non-euclidean spaces?

I think that's a very cool feature :) But if the players google "non-Euclidean", they will find the mathematical definitions and get confused, as it means something completely different (you are describing an Euclidean manifold / impossible space, not a non-Euclidean space). Why not just say something like "carriages that defy the laws of physics and are larger on the inside than they appear from the outside "?

Developer

hah, well that makes a lot of   sense. Yeah I will, thanks!