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Well the deadline has gone and past, now we wait and judge others :3

There wasn't much added to the game afterwards, just mostly some additions to the settings menu and that's about it. This was definitely a fun experience and would love to do this again if it were to happen. If you grab the source code you can easily run this on android and presumably IOS (I don't have a mac), in fact the controls were made for mobile in mind. The only glaring thing that I wish I'd fixed is the way the game handles physics simulations on machines without stable FPS. Right now it does an okay job, but if you just barely don't have 60 fps, you start stuttering around, breaking the fluidity of the game. A proposal to fix this would be to interpolate between timesteps or (not) use variable timesteps. Other than this I think the game turned out alright. Please be sure to vote on this here. Thanks for your time and thanks LibGDX for giving out this oppurtunity!