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(+1)

I love a good beat'em up.

I think you have a solid foundation for the game. Like Burnerknight mentioned before, the game gives you that dopamine hit that keeps calling you to play again.

In terms of improvement, the fighting mechanics need more polishing. 

  • It suffers from 'ghost' hits, which is when you get hit, but is unclear who or when.
  • Speed up the hitting animations (aka Fire Rate), They felt slow.
  • Block/Dodge. I missed having a dodge or blocking mechanic in the game. Maybe there's a shield weapon that I didn't get. 
  • Permanence: keep the bodies in the scene as you defeat them. Same with throw able weapons, weapons, bullet caskets, etc. You can reset them per stage.
  • Jumping: the jumping mechanic is useless. There are no obstacles or different floors on the level, and it doesn't save you from getting hit. See my point on Block/Dodge.
(+1)

Thanks, man, for the kind words. I will address some of the issues you pointed out.

Actually, there is a dodge/leap mechanic; it is described in the controls panel. I noticed some people use these mechanics, and some people do not know they exist. I should probably flesh out this information about dodge/leaps more on the game's surface. Perhaps some tutorial stage.

In another version of the game, jumping is used for platforming. But still you can avoid some hits or fire-missiles with that jumping.

Thanks very much for the review. :)

then I totally missed the dodge function